A roguelike by hit game-maker Michael Brough.
Program changes from 86856527
- .DCRPT:
- Renamed to .SHOW
- Alert level raised from 2 to 3.
- Cost raised from to
- Now reveals Cryptog locations, encrypted walls' contents, and incoming transmissions' enemy types.
- .POLY:
- Cost lowered from to
- A Daemon that has taken 2 damage will be terminated if it is .POLYed into an enemy which only has 2HP.
- .PUSH:
- Alert level raised from 2 to 4.
- .REDUC:
- Cost changed from to
- .ANTI-V:
- Alert level raised from 3 to 4
- Enemies overlapping viruses will also be damaged.
- Damaged enemies are stunned.
- .KIL_D:
- Renamed to .D_BOM
- Alert level raised from 3 to 4
- Causes the Daemon(s) with the shortest Manhattan distance to the player to explode, doing 1 damage to all adjacent enemies. Damaged enemies are stunned.
- .DEBUG:
- Alert level raised from 3 to 4
- Can now terminate the player if they overlap walls or enemies.
- .RESET:
- Alert level lowered from 4 to 2
- .EXCH:
- Now gives 4 energy instead of 3
- .WARP:
- Alert level raised from 3 to 5
- Cost raised from to
- Now teleports the player onto a randomly selected enemy, and terminates all enemies in that cell.
- .BOMB:
- Renamed to .CRASH
- Alert level raised from 4 to 6
- Cost raised from to
- Now terminates all adjacent enemies.
- .SCOR:
- Renamed to .SCORE
- No longer summons one enemy per use.
- .CALM:
- Alert level raised from 5 to 7
- Cost raised from to
- .ATK:
- Renamed to .ATK+
- Cost raised from to
- Now also increments the damage dealt by .ANTI-V, .D_BOM, .ROW and .COL.
Program additions
- .STEP:
- Alert level: 3
- Cost:
- Permits the player to move one cell in any direction, unimpeded by walls or enemies, without ending their turn.
- The player cannot .STEP outside the sector.
- .ROW:
- Alert level: ?
- Cost: ???
- Does 2 damage to all enemies on the player's cell row. Surviving enemies are stunned.
- .COL:
- Alert level: ?
- Cost: ???
- Does 2 damage to all enemies on the player's cell column. Surviving enemies are stunned.
- ????:
- Alert level: ?
- Cost: ???
- Rumours that it affects time.
- ????:
- Alert level: ?
- Cost: ???
- Rumours that it affects space.
- ????:
- Alert level: ?
- Cost: ???
- Rumours that it affects visitors.
- ????:
- Alert level: ?
- Cost: ???
- Rumours that it affects trespassers.
Mechanics changes
- Incoming transmissions have only 1HP.
- Some walls are encrypted, concealing their alert level, prog type and/or point value. To compensate, encrypted walls have normal alert levels reduced by 1.
- Siphoning the exit now heals you for 1HP (entering it will still heal you for an additional 1HP).
- Every run contains exactly 110 points' worth of valuable data.
- All classes now begin with an extra prog.
- The Wizard and A.I. classes have been renamed to 'Cyborg' and 'Kid', so that the initials of all four classes spell HACK.
- The Agent and Cyborg classes now begin with 10 of their respective resource instead of 8.
- ??? (More remains to be found...)